They told us salvation and economic freedom would TRICKLE DOWN.

But we decided to shoot them up...

into SPACE.


There is a BILLIONAIRE inside every POD  sacrificing their life for humanity.


Left-Click on ASTEROIDS to get resources (they're FREE in SPACE)

Click the buttons in the left corner to use the resources. 

TIP: Prioritize SPACING as many billionaires as possible by using resources to launch PODS.

Spacing is a term used to describe death by exposure to vacuum by way of explosive decompression into open space.

#FREESPACE

A tiny prototype made in 3 hours  for TriJam #277 with the theme "Free Space"

GOAL:

  • Save the planet by shooting billionaires...into space. 
  • Left-Click on ASTEROIDS to get resources (they're FREE in SPACE)
  • Click buttons on bottom left to use when RESOURCE BAR is full
  • Survive the possible last 2 MINUTES of humankind 

FEATURES:

  • Mouse/touch controls (Touch "SPACE BILLIONAIRES" to start game on title screen on mobile)
  • A way to get rid of billionaires AND save humanity

KNOWN BUGS/ISSUES:

  • Timer sometimes can over a few milliseconds
  • Mozilla has weird text format issues 
  • Mobile controls and resolution not optimized but workable
  • Balance is pretty much nonexistent

CREDITS:

(feedback and  comments are always appreciated!)


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorrandomdooodle
GenreAction, Puzzle
Made withGDevelop, Piskel
TagsCasual, Clicker, High Score, Mouse only, Score Attack, Short, Singleplayer, Space, Touch-Friendly

Comments

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(+1)

Oh, sweet! Top score!


I didn't try this on mobile but it's a shame it apparently has issues: the ability to keep a thumb over the buttons in the bottom left while tapping asteroids with the other hand would be really useful. On that note, being able to buy upgrades using keyboard buttons with one hand while controlling the mouse with the other would also be a lovely feature - but possibly a bit much to hope for in three hours!

(+1)

Hey thanks for coming by to check the game out and leave feedback! Amazing score too, a reminder that the balancing and difficulty progression definitely has a LOT of tweaking that could be done. When I tried it out on mobile I saw how it made a LOT of mechanics easier/comfortable, but then thats a whole OTHER level of balancing to consider (which is DEFINITELY way too much for the 3 hour time limit). I also really wanted to add more upgrades and varying incoming hazards but quickly ran short of time and focused on polishing what I could instead. Glad you enjoyed it!