Collectively reclaiming the fruits of our labor is simple, but hard.

You have 60 seconds.

(feedback and  comments are always appreciated!)

"The entire so-called history of the world is nothing but the creation of man through human labor." -Karl Marx


Use the arrow keys to move. Collect FRUIT and don't get DICED.


Left-Click  to use the co-opted STONE DRONE as a movable platform.



On HARD MODE there's a DEATH PENALTY so be careful.

GOAL:

  • The ones in control can't do much without their heads (STONE DRONES)
  • Use the co-opted STONE DRONE to collect out of reach fruits
  • Obstacles can be hard, but they can be overcome

FEATURES:

  • Optional Co-op  (Player 1 uses arrow keys, Player 2 uses the mouse)
  • Simple AND hard difficulties
  • Leaderboards for each difficulty level
  • Questionable Hit Detection that couldn't get ironed out under 3 hours


    A tiny prototype made in 2hrs 50-ish mins for TriJam #275 with the theme "Simple but hard"


KNOWN BUGS/ISSUES:

  • Capitalism itself
  • The education system in the United States
  • Occasional clipping problems with fruit spirtes
  • Mozilla has weird format issues with Text/Titles
  • Does not work on mobile, it requires mouse and arrow key input

CREDITS:

  • Music : assortment of  nene songs  (licenses)
  • Art: public domain assets from the amazing Pixel Frog
  • SFX: me doing my best with jfxr



Comments

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very cute game, it really goes with the theme :D

(+1)

Thank a lot for taking the time to play it and leave a comment! I really do appreciate it.

Amazing idea , I love the movement of the stone .

The hard mode with the penaly is a verry good idea too !

Thanks! I tried to make sure the movement of the stone was balanced to the speed of the player to be just enough to be helpful but slow enough to encourage the player to move around themselves too.

I wish I would've had more time to change up the level and obstacles in the hard mode but I'm glad I was able to put it in there at least!

Wow! The idea is very cool and really makes you want to improve it!

Thank you so much! I'm definitely planning on messing around with the game and the overall idea more after the jam. There's a lot more I wanted to do but just ran out of time!