#GDevelopGameJam3 results are out!


Congrats to all the winners! And an extra congrats to all those who entered and submitted their games

Here's just a short list of a few games that stood out to me that I really enjoyed from the jam:

Give a Dog a Bone by AyItzMatt 

Tidivider by dwubbs

Soul Out by developerdavid

Sepawrated by guilearn

Separate And Don't Starve by nizian

Nine Hole Ninja by damonwakes

My main goal for the jam was to make something simple and intuitive.  My secondary goal was to make sure as MANY people at least played/experienced my game as possible within the jam. So, getting 18th out of 290 entries AND being the most rated game definitely feels like a SUCCESS in my book. I'm glad I entered  and the whole process made me pretty comfortable using GDevelop.  The community has been incredibly helpful and supportive and I look forward to playing, making, and seeing more GDevelop games going forward!

As for the future of BOOTY TOSS, I am still working on tweaking the balance and adding one more stage just because 3 feels like a good number. I did do a minor update yesterday that addressed the sfx/graphics on mobile so now it should be 100% playable and on par with the desktop web version. Other than, I want to get the APK put together and available for download AND make the combo multiplier actually affect your score. 

Thanks again for everyone who played my game and to those who left so much great feedback!

(Since releasing this game I've also released CLICK, COPY, SHOOT for TriJam #206 and that wouldn't of been possible without everything I learned while making BOOTY TOSS!)

Comments

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Congratulations on 18th place! That's right up there considering the total number, and honestly I thought this was a serious contender for the top ten: it manages that trifecta of good graphics, gameplay and sound that all the best jam games tend to share. I'll definitely be keeping an eye out for the APK!