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Génial, bonne idée, tout est là pour donner envie de jouer, félicitation !

Merci beaucoup

I left some feedback in the jam comments - this is just to say that I'd love an APK version of this. It plays spectacularly well on a touchscreen so it would be great to be able to install it on my phone and have a little go now and then when I've got a minute!

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Wow, I really do appreciate the kind words and all the feedback! Now that I've fixed a few bugs with the sound and everything, I'll try to put together an APK version after the jam. It working so well on touchscreen was actually a HAPPY accident that I am quite pleased with.

Oh! Hope you saw Nathalie Lawhead's Celebrating some beautiful jam games <3 post! She gave you some MUCH deserved praise and listed a few other games absolutely worth checking out. 

I've always been impressed with how easily GDevelop games translate to mobile. Anything that primarily uses mouse controls seems to be pretty much ready to go, and I've had fairly consistent results making small tweaks to things that would otherwise need a keyboard button or two.

I did see Nathalie Lawhead's post! That's been a real boost - given the number of games in the jam I wasn't sure what the odds were of my weird little thing attracting any attention, so it's great to know that the hastily greenscreened FMVs have gone down well!

This is a great concept, but the difficulty curve is a bit steep. What makes it frustrating is that:

  • The buccaneer impedes throws (height adjustment can help vary this a bit; maybe start with him sitting and then have him stand up later)
  • Tossing a bag can most times cause a barrel to fly with it, which feels like being punished for playing correctly
  • The penalty for barrels is a bit high. You make a combo if you can avoid them successfully, but as stated above, that is near impossible at times. The end result is that the punishments far outweigh the rewards 

What makes this game fun is that:   

  • It does feel satisfying to make combos because of how difficult it is to do
  • The hectic commotion of booty piling up keeps my brain working 
  • Getting a negative score happens so often that ANY positive score feels like an achievement
  • I don't have to use my keyboard
  • I've never played a game like this before 

Please continue to expand this game. A progressing difficulty would make a world of difference for this one.

That's some really good feedback!

I agree with literally everything you said and some of it I've added to my notes to address after the jam is over. 

To be honest, I felt from the beginning the penalty for the barrels was too high but (as you mentioned in your "what makes the game fun section") I also noticed that the frequency of the negative score really did make ANY positive score feel like an achievement. Due to the short time frame we had to throw things together for the jam, I decided to stick with that for now and come back to it later.

Thanks again for taking the time to play the game and your well worded critique! 

Nice music, sounds theme. Great job overall.

I tried! After playing your game I kind of feel like it would have been fun to have a "Kids Mode" in my game where you can just fling BOOTY BAGS forever.

Lol you can make a bonus round!

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Yeah it has bonus level !

Fun game but a bit difficult to stop those pesky barrels going in with the booty lol love the art style

Haha, thanks! I know those barrels can be super frustrating!

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Cool concept, could be deeper, but fun enough
Check my game out and give me feedback

https://omar-waheed.itch.io/edf

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Thanks! I was going for something super simple so I could finish it by the deadline! I checked out your game too and left you some feedback. Take care!